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BATTALION 81 MC

Rules

Battalion 81 MC

Crew Rules

  1. 1. No crew kills.
  2. 2. No property damage and no police.
  3. 3. No alliances with other crews.
  4. 4. Crew loyalty / crew as active.
  5. 5. Respectful treatment.
  6. 6. Respect & execute commands.
  7. 7. Harley style motorcycle & dress code at meetings.
  8. 8. We don't like cars.

Dress code

Dress code of Battalion 81 MC

Playlist Rules

In addition to the crew's rules of conduct, there are game rules that determine the gameplay during the PLAYLIST EVENTS.

It is not permitted to use the following tactics to gain an advantage in our games: Hiding, taking refuge in buildings, wearing helmets, intentionally pushing or spinning.

Only weapons from the weapon wheel at the 12 o'clock and 3 o'clock positions are permitted as weapons in RUN-AND-GUN games, if there are several to choose from.

Lose honorably, respect your opponents, congratulate them on their victory. Sore losers have no place in the crew.

Follow the instructions of the event management at all times, play fairly, attentively and in the colors of the BATTALION 81 MC.

Roleplay Rules

  • The role play is based on real possibilities. Science fiction-like events are not desired.
  • The death of a character leads to this character being eliminated from the role play.
  • The use of weapons is limited to handguns. Explosive material may only be used against material targets, not against characters.
  • Violations of the role play rules can lead to the character being eliminated through life imprisonment, or they can be imprisoned and incapacitated until revoked by the public prosecutor.
  • Communication is only possible during direct encounters, otherwise only by telephone.
  • If someone is incapacitated, the person must go to the hospital. Depending on how the game progresses, this can mean the character's death.
  • Injured characters are handicapped and must be treated, they are no longer able to defend themselves.
  • Main characters of the BA81 and the police never die, they are injured.
  • If someone is incapacitated by the police, the person is considered arrested.
  • Every crime can be proven to the police and every offender receives his punishment.
  • Arrested characters are incapable of acting for the specified in-game time, are held at the police station for short sentences and in prison for longer sentences.
  • Escape attempts are not possible. The sentence must be served, the offenders can be released on bail or probation, and are granted leave if they behave well.

Event Rules

Some challenges have their own additional rules. Tap an event to open them.

Cops and Robbers

The robbers escape, the cops hunt them down.

Everyone

  • Only NPC vehicles and our choppers. Exception: special rounds are played.
  • Switching vehicles is allowed.

Robbers – escape

  • Map off.
  • No shooting.

Cops – kill the robbers

  • Set off 30 seconds after the robbers.
  • Firearms only.

The escape time ends when the robber dies.

Fight Night

Fist fights one on one, best of three.
  1. 1. Fists only: Weapons of any kind are forbidden.
  2. 2. One on one: Fights are single duels. Exception: team MMA.
  3. 3. No consumables: Exceptions only by prior agreement.
  4. 4. Best of three: Whoever wins two rounds first wins the fight.
  5. 5. Tournament mode: Depending on the number of participants, fights are held as a league or knockout.
  6. 6. Fighting ring: Before the fight starts, a ring must be formed or be clearly visible.
  7. 7. Stay in the ring: Anyone who leaves the ring during the fight causes the current round to restart.
  8. 8. Referee: The referee's instructions must be followed.
  9. 9. Leaderboard: The winner is listed on a leaderboard.
  10. 10. Sign-up: You can sign up spontaneously in the lobby. Once the challenge has started, no more fighters can join. Spectators are still welcome.

Duel Night

An announced duel: whoever wins seven rounds first wins.
  1. 1. Challenge: A challenge must be issued at least four days before the duel and accepted by the opponent. This leaves enough time to announce the fight and build up the tension.
  2. 2. Binding start time: The start time accepted by the challenged fighter is binding for all fighters involved. If a fighter is still not present one hour and 15 minutes after the official start, the fighter who is present wins the duel.
  3. 3. Fight rules: The general fight rules of the Fight Night apply.
  4. 4. Seven round wins: Instead of best of three, whoever wins seven rounds first wins. A hard-fought duel can therefore last up to 13 rounds.
  5. 5. Announcement: After the duel, the winner is officially announced.

Kidnapping Challenge

The BA81 cops find the kidnapped player using their clues.

Everyone

  • Map off.
  • Only BA81 cops may shoot.
  • Player display set to “off”.

Cops

  • Find the location using the kidnapped player's messages.
  • Kill the kidnapper.
  • Firearms only.

Kidnapper

  • NPC driving style. May drive fast once BA81 cops shoot at the car.
  • Starts 1 to 1.5 km in a straight line from the BA81 cops.

Kidnapped player

  • Writes clues about the location in the designated WhatsApp group.
  • No messages about your own car, neither direct nor indirect.

Introductory video

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